I have the left half of an armature, all properly named with prefixes. With both 3D cursor and Pivot pint in center, I mirror my armature using ctrl-m, x. I flip the names correctly. Then I invert my selection, to select the original half of the armature, and then turn on x-axis mirror. Here is a screenshot of my mirrored, and name-flipped armature:
I have the left half of an armature, all properly named with prefixes. With both 3D cursor and Pivot pint in center, I mirror my armature using ctrl-m, x. I flip the names correctly. Then, I invert my selection, to select the original half of the armature, and then turn on x-axis mirror. Here is a screenshot of my mirrored, and name-flipped armature:
Next, I press ctrl-r to rotate bone roll. In many youtube tutorials, this forces the mirrored side to match the original side’s bone roll exactly. Unfortunately for me, all it does is snap my mirrored side over to my original side. I do not have snapping turned on, it is off. What can I do to precisely mirror both side’s positions and bone rolls? Below is a screenshot of what happens when I press ctrl-r:
This is such a core problem in rigging, it’s odd that I haven’t seen this problem asked much before. If I can’t mirror the bone rolls, I can’t animate. I’m stuck. Any help would be appreciated.