I am doing a tutorial here: http://cgcookie.com/blender/2010/08/22/stylized-dragon-part-8/ Somewhere along the way (after weight painting), I noticed unwanted bulges on the rear legs of my dragon. When I attempt to modify the mesh in edit mode, they move back to the deformed position in object mode. I can’t move the vertices in sculpt mode at all. I was able to move the same vertices in edit mode in an earlier saved blend file of my dragon. But I was wondering why I can’t do it in this blend file.
Blend file of dragon: