Why Blender doesn’t let you go to frame 0 in any of the timeline windows? It seems to me that frame 0 should be the natural first frame. That way, if you want to set a keyframe at 1 second into the animation, you would set it at frame 24. If the frames start at 1, as looks to be the case currently, you would have to set it at frame 25.
I’m basing this on the fact that I can’t move the current timeline position to 0, although I can move the keyframes to frame 0 after creating them. This means I can’t see the the starting frame of my animation unless I make the animation start at frame 1. Has this been discussed already, or am I overlooking something?