the image texture loads in there, i already textured my horse no problem, but for some reason with this one it just completely ignores the texture thats supposed to be painted on the mesh?
the mesh is already unwrapped.
i already tried
deleting and re-uploading the texture but it didnt change
even switching texture to a different picture but with same outcome
adding material and node-linking the texture to the base color of the material
different engines and layouts
but it just paints with the black and not the texture when i paint over the texture?
(please ignore the automatic UV mapping)
nevermind i solved it myself… for anyone dealing with this issue, heres easy solution!
in workspace settings menu, in color picker section just change the color from black to white and then it paints the texture
That’s another thing that bothers me about Blender painting…color bleed. Every paint stoke’s texture color is dependent on the brush color. If you have a texture selected for painting, it’s come shouldn’t be dependent on brush color.