Can't render quads well?


When I make low poly, I usually use quads. But cycles always render every tri edges so sharply.

I tested other software, it seems other software can render quads look like quads, at least unless I distort the model to extreme.

I mean, in blender, I can see every tri edge(a quad is made of two tris),

I don’t want to apply shade smooth, shade smooth looks like smudged clay.

Is there any way I can render it…look like more quads?

This is cycles

This is other software

(I know model’s torso looks weird, I’ll fix it later)

(and…attached image thumnails are too big…)