When I make low poly, I usually use quads. But cycles always render every tri edges so sharply.
I tested other software, it seems other software can render quads look like quads, at least unless I distort the model to extreme.
I mean, in blender, I can see every tri edge(a quad is made of two tris),
I don’t want to apply shade smooth, shade smooth looks like smudged clay.
Is there any way I can render it…look like more quads?
This is cycles
This is other software
(I know model’s torso looks weird, I’ll fix it later)
(and…attached image thumnails are too big…)