So I exported a makehuman character into blender correctly following these steps:
-Making the makehuman character.
-Adding the game rig
-Creating a new folder
-exporting the makehuman character as a .mhx under the new folder
-exporting the makehuman character as a .fbx under the new folder
-Enabling the makehuman add on in user preferences
-then lastly importing the character into blender
Then I tried to move the bones around in pose mode but they wouldn’t correspond with the mesh! Everything should be preparented, weighted, the whole shebang! The first friend I asked said I imported everything properly and said that it should work he just doesn’t know why. The second friend I asked said that a may not have been weighted and he was right but he told me to ask the first friend why. I asked the first friend and he said that he had never heard of weighting and has worked successfully with makehuman and custom rigs. Frustrating! Please help me! I’d really like it if you could!