sorry for this probably dump question but since i’m new to blender i can’t see how to scale a image in the uv/image editor and see a result.
i’ve searched several times but i can’t find any answer.
no matter what i do,once the image is wrapped it is stuck on the dimension.
i tried to scale it up and down in the uv editor but it won’t update.
for example,bricks on a wall should then be smaller or bigger on the object/mesh.
please help me.
Scale your unwrapped mesh in the UV image editor, not the image.
If you increase the size of the unwrapped mesh, the image will appear smaller on the model.
actually i did scale the unwrapped mesh and not the image but i wonder why i can’t see it on the object.
currently i’m doing the nice andrew price interior rendering-cycle tutorial and all my bricks are way to big.
i watched the blender cookie wrapping tutorial and i’m able to move the test grid inside a cube without a problem (and of course to see the results) but when i try to scale the assigned material on the project file it won’t update.
this buggered me since some days because i got this “behave” several times and i’m not able to understand what’s going on.
why does it works sometimes and sometimes not.
still a explanation would be greatly appreciated because this is so annoying and i can’t do anything with blender but i’m trying so hard.
in the blender cookie tutorial at 2 min. 18 he said “just click unwrap”.
ok,i clicked unwrap.
then he said “but it is not what we want to do”.
actually,i want to unwrap like this again but when i have already the seems marked,no matter what i do i can’t unwrap like he’s showing on 2 min.18,again.
neither i’m able to scale anything.
in fact my wrapping is just defined by the options ctrl +e in edit mode and i can’t change ANYTHING anymore.
now i have green edges as well and i can’t find nothing to remove them.:no:
honestly,can’t understand why the information about unwrapping is so sparingly.
i need to stop for today and i really hope that somebody in this forum can help me.