paashaas
(paashaas)
September 15, 2011, 7:33am
1
Hi,
I’m building a simple game with tanks…
I made the tracks for them, but when I press P to play, they disappear…
Thath can be easely soved by applying the array and curve modifier…
But the agian, jou cant mouve the tracks to animate them…
Plz help
paashaasjes
Link:
http://www.mediafire.com/?0r0i58e5be4255s
C.A.ligari
(C.A.ligári)
September 15, 2011, 9:06am
2
Modifiers become static within the Game Engine, so you would have to apply them anyway, or they would merely drag your Performance down.
paashaas
(paashaas)
September 15, 2011, 9:28am
3
I can do that, but how do I move the track then??
C.A.ligari
(C.A.ligári)
September 15, 2011, 9:44am
4
Well, the most common Way to simulate moving Tank Tracks in Videogames is – unto the Day – using scrolling UV’s, like I have one in my Dynamic Cloud Texture (Signature), though you also can find the Original Script for UV-Scroll somewhere here on the Forum.
paashaas
(paashaas)
September 15, 2011, 10:24pm
5
I’dont want to use any textures in my game, it is supposed to be a smalll and funny game.
I followed this tuorial: http://forum.nystic.com/viewtopic.php?f=34&t=8279 , but I can’t move them!!
The only way I see is to constrain your tracks to an invisible surface, only that will cost you some performance. Please stand by for an example!
Edit: Logic bricks example: http://dl.dropbox.com/u/6162142/tracks.blend
paashaas
(paashaas)
September 16, 2011, 6:42am
7
That could me an option, but it’s not optimal…
I might use it, but does anyone have other ideas??
btw: thx for your example, I really apriciate it!
paashaas
(paashaas)
September 20, 2011, 4:27am
8
I finally have decided to create my tracks the same way as in you example…
But do you know how much performance it will cost???
And I don’t really understand how you made it…
An explaination would come in handy…
Once again thx for you effort!