Can't see object inside transparent object

OK I’m having a weird problem. Well, weird to me but probably not surprising to someone more versed in blender.

I’ve created two concentric spheres. The inside sphere has a series of textures on it to make it look like a planet (color, normal, spec…). The outer sphere has a series of cloud textures on it. The first is mapped to color and set as a stencil, the second is nearly identical and is mapped to normal and alpha.

Well, the clouds are correctly rendered with the dark portions of the cloud texture being transparent, the clouds have neat little bumps on them to catch the light, and so on. The trouble is, where the clouds are transparent, you can see right through them to the starfield image I have as a backdrop to the render. The planet sphere inside the cloud sphere is totally invisible.

How can I prevent the transparency of the outer sphere from affecting the inner sphere? The objects are distinct, they’re not joined or even grouped. Shouldn’t I be able to see the inner, non-transparent sphere through the outer, mostly transparent one?

Help? :slight_smile:

Nevermind, found the Z-Transp button and divined its use.

:wink:

Spoke too soon, not out of the woods yet. How do I allow light to “leak” through the transparent portions of the outer sphere so that it strikes the inner sphere? I know there’s a “transparent shadows” setting somewhere but for some reason I’ve lost it…

ahh Ray Transp

or not…

::beats head on desk::

::cries::

Funny conversation you’re having. :slight_smile:
On the materials panel in the Mirror Trans tab where you turn on Ray Transp there is a slider that allows to adjust the levels of transparency. Default is 2 I think which will give you two levels of transparency. The first sphere in, the second sphere in and stop. For fully transparent view you’ll need to up the number of level to at least 4 probably; in in out out. Maybe more.