The main sphere is a raytraced-transparent uvsphere with 5xcaustics, and I’ve made an explosion using particles which renders fine outside of the sphere, but as soon as I put it inside it just disappears. Any help? I’ve tried quite a few things, such as unified render which didn’t make a difference.
Ah thank you. How annoying. Is there any alternative to using halo’s, which would achieve similar effects? If the particles system still works I’d like to use that.