Can't see textures in edit mode (works in Object mode, etc.)

Hi guys,

k, I’ve seen this really nice tutorial on organic modeling by Eric Maslowski in which he sets up two reference images of a human head (front and side view) on two different planes. Here is the link in order to understand what I’m talking about ^^ http://www.3dtutorials.sk/index.php?id=128

Well, I think the idea of mapping my reference images on two different planes is really cool, and I that’s why I tried to figure out how to achieve such an effect in Blender. I asked some people on IRC #Blender.de and they told me that it would be possible to do so, using UV Textures…
This is where the trouble begins… I read the wiki documentation and several tutorials on texturing and actually get to point where I can see my textures being shown in the 3D-Viewport… this works in Object mode, UV Face Select mode, etc. but I don’t get the *!?@%§ thing to show up in Edit mode…
as soon as I switch back to Edit mode, there’s no textured face anymore… I know that I can get close to this effect in Blender with background-images, but if there’s any chance to see my images (textures) on the planes in edit mode, I could edit my mesh an still see those images… ya know :wink:

If this is not supposed to work at all, a hint 'bout that would be nice… then I got some serious reason to start learning python :slight_smile:
THX Thallah

You can’t see them in Edit mode, but it sounds like you missed some salient points. When you add an object it comes in in Edit Mode (let’s say the Plane you’re going to map your frontal face to). If that plane is still in edit mode when you add the next plane (for the side view of the face) they will both be the same object, just different parts of the same Mesh. Tab into Object mode before adding the second plane and do the same when you add the Mesh Object you’re going to build the head from. If you do that then when you tab into Edit mode on the head the Planes are still in Object mode and you can still see the images.

Now, to set it up properly set your viewport to Textured Mode (Alt-Z) and in F7 buttons, select the Mesh you’re building the head from and in Draw tab under DrawType select “Wire”, that way you can see thru the mesh and see the image on the plane behind it. Then, with that mesh in Edit mode goto F9 buttons and in MeshTools1 tab turn on “Draw Edges”, “Draw Faces” and “All Edges”. Happy modelling.

%<

Thanks a lot FLIGH,

it finally works! YES! guess I was searching in the wrong corner … next tutorial will be on datablocks , I promise. K, with everything being set up as I wanted it to be, let’s get back to do some BLENDER MAGIC :slight_smile:
BIG THX again, this really helped a lot. Thallah

By the way, great community :slight_smile: Keep on!