I have a bunch of vertices that I can see in object mode. If I switch the Edit Mode, I can select vertices and delete them, etc. However the whole time it says (1) Plane in the bottom left corner. I though maybe the name was just messed up (because I did some Joins with some planes), but I am trying to run a script on these vertices, and it says mesh “Plane” not found when I try to run it on “Plane”. The question is: how do I create a name for this object that consists of these vertices??
Hmm, not entirely sure about that, other than make sure the mesh or object name is correct in the script. Could you post the blend? I’ll take a look at it.
Here is the file. Basically what I am trying to do is determine the name of the object that the vertices belong to, and how to change that name?
carsmall.blend (712 KB)
Well, it’s all one object. However, all you have there is 14539 individual vertice. There is no mesh, in the traditional sense. You have a mesh data set, but alll the vertice are unconnected. What exactly are you trying to do with this?
I am trying to run this script on it to make it into a real mesh:
(unless you have a better idea of how to make it a mesh ?)
That’s why I need to know the name of the object, because the script takes the object name as a parameter. Can you show me where to find/edit the name of the object?
if you look in the links and materials panel, the mesh is called Plane.001
Ah I wasn’t looking that panel because I wasn’t doing anything with materials! That was the name I needed though, thanks. What are “links”?