I’m no game maker, but I know when I find a game that I like. I recently dl and played the demo for a game called penumbra. DANG! Everyone into indie games should at least play the demo to this. Why can’t we make a game in blender with a similar control scheme? I personally think a remake of myst or riven with this sort of gameplay would be killer. Any thoughts?
Because I’m an idiot who struggles to model faces. Oh well, I’ll give it a try. Here’s my idea if anyone can pick up on it. When you click on and drag on an object, it would create a constraint between your mouse cursor and the object’s nearest vertice. Moving the mouse around would move the object on a plane localized to the camera view. Right clicking would give an impulse to the object at the point of contact, thus effectively throwing the object. Only trouble is, I have no experience with the blender game engine, but I’ll give it a shot.