Cant store attribute

Hi , for some reason i cant store attribute before simulation node to use?



Same geometry , same attribute , but after sim nodes it just doesnt work?

You may have confused using with storing ??

store_and_use_attribute

no , obviously i stored an attribute “TRUE” before , just didnt show it here

“Obviously” one can type whatever one want into the name field of the Named Attribute node and if there is none shown then others do not know if they are also stored with the same name in the name field of a Store Named Attribute node.
Sometimes it’s exactly this… something one may have overlooked when working with something over some time and so showing here helps when other users do have a look.

Nothing is obvious from your description…
We can’t see what came before the points on faces, we can’t see what comes later in the sim zone…


… how are we supposed to know that you’re not setting the attribute later in the sim and then showing us a screenshot from a later frame?

With this type of question, the best response you can possibly get is “who knows?”

Good luck.

In short…no, that works. You somehow break it.

Hi , heres the file simplified for the problem i encounter
Cantsotre.blend (1.1 MB)
from what i understand , i need to store this value per frame , but i dont know how to do that before the sim nodes

sorry , i attached a file now

From what I can see, it’s working as expected.
Your raycasting is not hitting the sphere so the ‘TRUE’ value is 0.

If you orient the rays from the raycasting node to +Z (0.0, 0.0, 1.0), then some rays will hit the sphere and you’ll see different values.

Now, the BlurAttribute is too much… 500 iterations for a 10x10 grid will make the attribute almost the same in all elements (and as it’s clamped, it will be 1 all over).

it is hitting the plane on frame 48, not the sphere, as for the blur attribute , i want to get a boolean value per mesh island , thats why i blur it