Hi Blender Friends,
I’m trying to make a Windows 7 / Windows Vista -style box with a UV map of the real retail cover onto the front face. As I’m sure you know for some reason Microsoft have made these boxes with a rounded corner. I’m trying to model the same effect in Blender, but to no avail.
I can get a nice bezier object and extrude it and it looks exactly the right shape, but when I want to do something like a UV map there the momentum breaks because I can’t select the face of the object, only the individual bezier nodes.
Hence that ‘mapping’ thing that appears in the UV editor doesn’t appear, so although I’ve set up a ‘TexFace’ in the Materials and the image I want is showing in the UV editor my efforts to map the image don’t meet with any success.
In the mesh object it was relatively easy provided you set everything up correctly - which I didn’t - doh!! but once I got that going I found it no trouble. This bezier curver has got me though, but I can’t see why it shoudn’t be possible.
How do I select the bezier curve object’s faces, so I can do UV maps on it?
Thanks, Blender Friends!!