Cycles tutorials that show how to create material that only receive shadows also allow that material to shade and shadow itself (lets say the object is not flat but is a very 3d structure).
Cycles tuts that show how to create a shadeless material do indeed not shade nor shadow itself but also do not receive shadows from anything else!
What I am looking for is a bit of both - a material that will have no shading nor shadowing of itself, but will still capture shadows from something else.
Any ideas guys? Thanks.