I’ve been using blender about 2 years, but most of my work is for clients and I can’t show it here… Here’s one I own the copyright on!
It’s been in the WIP section for a little bit, and whilst there’s still lots that could be done I’m moving on to new self promotional pieces.
Here it is then and I’ll give more details further on:
PLEASE CLICK THE IMAGE TO SEE A LARGER ONE!
You can click for a bigger copy!
Hope you enjoy it, here’s some details for those interested!
I used to be the art director on the Burnout series of games (especially 1, 2 and 3) but I left and went to work at Sony instead… now I’ve set up on my own as a freelancer…
At the time I had worked toooo long and too hard on Burnout I couldn’t imagine doing a car game again… but at the request of an ex colleague and friend I’ve done a “burnout style” magazine cover render for self promotional purposes and to pitch for cover art gigs…
The mustang is my model, the bmwX3 was a stock model, though it is now heavily customised with lots of blender sculpted damage and completely new material set…
the foregound cars, floor and buildings are modelled and rendered, the background is part of a photo I took a few years ago in Vancouver.
The rain, lightrails and particle FX were mainly done in GIMP.