I was browsing the the CG Talk forums, and came across a thread of a guy showing off…
Using 3DS Max and MaxScript - no other plugins, he created an amazingly scripted/rigged car. The actual rig itself in the first few seconds is nothing. It’s the underlying scripted system he’s got tied to it. It would be really cool (proof of concept wise) if someone did this with Blender. I, am not up to the challenge, unfortunately.
Hi guys,
good news - blender has everything you need to make such an animation already.
I’ve done something in that direction last year and found this link very helpful.
The model in the video is one of the best car models i have ever glimpsed at in my short life!
Thanks for the link, it’s motivating to see things like that!
Philippe’s tut indeed is nice…just need more vertical motion/constraints/drivers, etc to follow the geomoetry beneath. I really liked the two boxes he used towards the end of the video…something like a car driving off a breaking bridge.