This is a chase scene from a short film I’m working on. It’s my first time doing a chase scene. Some context on my intentions.
The story is dialogue/character-driven, not action-driven, so I deliberately underplayed the chase. I used a plain, unremarkable car, pursuers in a soft-suspension American land-yacht (inspired by The Driver,1978), and static camera angles that don’t try to sell speed. This is intentional.
I location scouted real-life locations and used those as reference. The story takes place in a fictional Los Angeles, so I used residential areas from San Pedro as reference and looked at L.A. highways. The ending is near the San Pedro Postal Office close to Harbor Boulevard. The first shot I picked an on-ramp in Albuquerque, New Mexico as reference because I saw it in a film and I liked it.
My style can maybe be described as GTA San Andreas / Vice City-era “Plus”, not photorealism. This is consistent with earlier shorts I made in the same series so it’s not open for debate.
I am using Eevee. These shots have no compositor work done except glare.
So far, I am happy with the rough shape of the shots, but I feel like I want to go another stretch with it. It feels like I’m at 90% for where I want to be but unable to push it that bit extra. Visually it looks quite flat to me and not very cinematic, though I’m not sure if that’s only compositor-work and how I would achieve that. Now it looks like a videogame. Everything is sharp.
As for the visual detail, I don’t know how to put it into words, but it’s like the high level shapes are okay as well as the medium level details, but it’s still missing that low level detail to round it off.
Some things that crossed my mind: Exhaust fumes? Tire smoke? Ground fog? Horizon lights? Car paints? Lens flares? Road materials? Reflections? Skybox? More props? Or am I looking in the wrong places?
Thank you!



