I have a car on a dirt track.
Created a domain around it which entails the complete piece of track as I need the dust to below out over a long distance.
Domain is set to Gas, 64 div, Time 1, CFL 4, Adaptiv Time Steps On,4,1 Delete in obstacle
Dissolve On, 10 Slow
Car body is collision effector.
Wheels are: Type: Flow, Flow type: Smoke, Flow behaviour: Geometry, Initial temperature: 1, Density: 1
Surface emission: 0.5 fwd, 2 aft, Initial velocity:1
When I run the animation I have a lot of smoke in the first few frames and start location, but the tires seem to stop emitting more smoke/dust when the car is moving forward.
All done in Cycles 2.92, Car rigged with Car-Rig-Pro (Can’t share file because of this paid rig). Any thoughts why my wheels do not contiue emitting dust?
Thanks for your help.