My little project. Hope you will like it, and devs will see that not only modelers work in blender and try their best.
I could add more destruction, there are few bugs (no fire reflections - bug of blender and domain/internal), but it was quite heavy anyway - I could tweak it, but I want to make something new.
Organisation of obj in large numbers is in blender quite hard. Even with groups.
Great work, Madog! A great shot with various types of effects going on, very cool!
Your rigid body car animation looks very good. The bounce of the suspension seems very realistic, how do you achieve that with rigid body simulation?
The thick black smoke in the explosion looks slightly transparent, but as you said, enough of tweaking it. Better to take what you’ve learned here and move onto the next challenge. Terrific work!
Well… lots of tests. But long story short: proper values in constrains (their type, restrictions etc), also mass values. It was hell of a cheat matter of fact (to speed things up I didn’t reconstruct suspensors, but just added obj to wheels, that are connected to hull in propper constrain config).
I totally agree, but it’s more for a employer to show “he knows how to do it”, rather then learning tool. 1-3 seconds longer would be too long for uninterested viewer, interested will pause anyway (I always do), pro just needs a glimpse.