Car modeling weird artefacts when shifting to object mode

I don’t what I have done wrong! Whenever I toggle back to object from edit mode these artefacts pop up from no where and even these are no visible in edit mode so that I could rectify it. Please refer to this blue color of the model.

While in Edit mode :

Shifted to object mode :

Is it a topology problem?
It is helpful to upload the wire frame image.
If you are using a modifier, please mark what you use.

May be so…
Well these are the modifiers i am using.

If you check it with a wire frame, you can see it with your eyes.
If the topology is not good, the problem is identified in the Subdivision modifier, and if the topology is somewhat problematic but does not have a significant impact, Decimate may have caused the problem.

Of course, there may be causes of problems from the underlying modeling itself.

※ The second image posted above appears to have been caused by Decimate.

The edges are clearly visible.