I previously did a tutorial on faking a layered car paint material. Now that we have material nodes in the upcoming 2.42, we don’t need to fake it, and have much more control. I thought I’d make a demo car paint material for the release notes using the nodes’ layering capabilities. Here I’m using pa-furijaz’s great beetle model, from the Blender Model Repository. The material is free to use under the Blender Artistic License.