I am REALLY bad at moddelling cars, so I decided, this christmas, i will make a nice looking car game. I finished the car and the wheel actions. (the actions are done using bones, one in each wheel) So i have the basic turning and the basic forward backward motions for the wheels. Here are my problems and Questions:
1.) When i press play it § the car falls to the floor like it should, then starts spinning uncontrollably. Do i just need to take off rigid body and all that good stuff? I still want the car to be able to flip over though…
2.)How do i make the camera fallow the car where when the car turns, the camera is delayed in turning… get wut i am saying? I want it so when you turn you get a glimpse of the side of the car… then the camera snaps back into fallowing the car again.
3.) the blend… http://www.4shared.com/file/32860276/8e5f04ee/Cheetah-car2.html
other quick questions not related to car problem:
4.)How many polys does a typical low-poly character have?
5.)what is the best way to get my mesh to deform the way I want it to at joints when i use armatures?
6.)anyone know of any good car-setting-up-tutorials for the GE that could show the previous questions i asked?
Thank you in advance!