(I’m using the most recent version of 2.93 for this, I did post this in the dedicated Rigacar thread, but I’m not sure if anyone will get back to me on that thread due to how dead it seems, so here we are.)
I’m having issues with the Rigacar addon and more specifically, trying to rig a gear shifter to the rig. This is what I’ve been trying to do: I rig the car as normal and generate the rig. The first problem is that for some reason, the rig moves the car forward from the cursor in the center on the Y-axis, and I don’t know why that is happening. The second is that I’m trying to rig up the gear shift – a separate mesh – using new bones generated from within the rig’s edit mode but whenever I do, it either breaks the rig (as I parented the shifter to the body mesh), or it ends up either displacing the mesh or turn out like this:
I’ve never had this issue before when rigging up cars, and I don’t know what’s happening here. I’ve tried every fix I can think of, and nothing really changes unless the change screws up the rig further. Even making the rig separate from the larger car rig and parenting both together doesn’t work right.
Here is the file for anyone who has a solution that I can use. I parented most of the other parts that didn’t need a direct bone rig, and they work perfectly fine, so I don’t know what I’m actually doing wrong.