Car rigging question.

I’ve got a car model an need to animate it doing corner turns an difting,
putting it on a path is the easy part .How can I get the tires to rotate in the direction of the path when it is curving?Is there a simple way in the animation setting(f7)or should I figure it out with armatures and constraints?

If you want accuracy, better to insert rotation keyframes for the front tire rotation. if they are part of your car mesh, separate them. the turn-in angle on a drift doesn’t always follow the line of the road anyways.