Work until now in the WIP section can be seen here: https://blenderartists.org/forum/viewtopic.php?t=58039.
My idea was to make a Shelby Cobra, based on the blueprints (found a little further down).
It is not intended to be 100% photorealistic, but i’ve tried to achieve a somewhat realistic look. The goal is that it shall be easy recognizable, with the right proportions. I’m going to make more cars, and hopefully i’ll end up with a whole carpark =) My next project is a Lotus Super Seven. (Which will soon be found in the WIP section.)
I have approx. 1½ month of Blender experience, and i’ve mostly been working on modeling stuff based on blueprints.
The work on the Cobra is based on images found on google, and on this blueprint: http://blueprints.onnovanbraam.com/blueprints-depot/cars/sportscars/shelby-cobra-427-s.GIF
I’ve also thought about rendering in YafRay with HDRI lightning, but in the tests i’ve done, some really bright, sharp spots of specularity occur, which look very unrealistic. I’ve tried different settings of the material, and the GI-lightning to make them go away, but i haven’t found a way to do it. It’s the first time i’ve tried to use YafRay and HDRI lightning, so maybe it’s just inexperience - but if someone can tell me a way to avoid them i’d be happy.
I’d really appreciate if you would come with C&C’s on how to improve it! =)