Car UV Problem

Hello!
I have a small problem in uv mapping a car body.
I wanted it to look like this:


But i can’t get the same result with a different car that has separated parts like doors etc.
Is there a way\plugin that can get the same result?
Im working in Blender 2.79.

I had an idea with the cast modifier… but you have to make a copy with cast modifer applied, then uv unwrap from top and copy the UVs bake to the original object (i used UV magic)… i just das to rotate them… 15 degree… (idk why… ):


and here the blend:
unwrapCar.blend (88.0 KB)

1 Like