Hi all 
Here it is !!!
All real lights in the city streets at night:
The app on my website is all up and running
Hope you like it and enjoy the app ! 
Happy blending !
Hi all 
Here it is !!!
All real lights in the city streets at night:
Hope you like it and enjoy the app ! 
Happy blending !
Hi all 
I know it’s not the right place for this but am so proud of it
( please @bartv don’t spank me
)
I just put online my website translated in english !!!
Okay i know it’s not a real revolution but for me ( who is a dumb ass in html and all those things ) it is !
javascript url rewriting and redirect, cookies, translation to english…
Am so happy all my english-speaking BlenderArtist friends can come and now read my website !!!
and… OMG it remembers your language choice through a cookie !!! 
I know i make most of you laugh and i love it 
so… discretely, lemme introduce http://kleioscope.fr 
Very soon i’ll be back to blender modeling as the basilic is far from done 
Hear from you soon and happy blending !
Hi all 
Back there with some blender things 
After some struggles on 2.9 and some key shortcuts customization i slowly get use of this very new blender interface.
To be totally honest my opinion is that devs wanted to make funny things just for them and forgot the fluent workflow of the tool.
Lots of choices are bad and some are really shitty. Most of them deceive the ease of use ( i mean the use of mouse+keyboard shortcuts ) and the fluidity of blender.
Also the visual for the 3D view has been designed by kids who probably never edited or sculpted a mesh but prefer the " wohaaah ! it’s so cool " effect while looking at the 3dview…
Hopefully and apart the UI that should have to be rethought with real users, lots of things ave been enhanced debugged and the time lost at relearning the UI is got back with some new or debugged features.
All this said, here is a shot of the Carcassonne basilica i work again on 
It’s the walls of an octogonal tower. The circles at the top of the pic are the sketch of religious medieval geometry applied to ornament and windows.
It’s quite boring to do but it’s the price for visually realistic buildings.
Hope you like it 
Happy blending !
Hi all 
Some lil news about the Basilica.
The tower is now done, and the small chapel attached to the northern wall is done too.
I also finished the second north gate and wall…
For the northern part, only a little door and the square tower wall has to be done 
Here’s a quick clay ( with shitty bumps ( sorry i didn’t unwrap anything yet… )
Hope you like it !
Next, i go back for the eastern part of the basilica 
Happy blending !
Hi all 
while modeling the Basilica, i had to modify the medieval city ground.
This changed some few things that had to be reworked and while all streets lightmaps will have to be re-baked ( about 178h or render ) i just did a quick render of the city night lights seen from air 
I’ll be back soon with a clay render of the Basilica WIP 
Hope you like it !
Happy blending !
and a small color render from almost the same point of view 
Hope you like it 
The basilica modeling is close to be done 
Next step will be texturing.
Happy blending !
Hi all 
I can’t wait showing you the finished modeled basilica 
i supressed the bumps because as some UVs are messed-up it shows strange things on the walls…
Now 1st step it to check how it runs in realtime on android mobile devices.
This will define how many triangles i can allow…
Next i’ll do some rework on my basic stones textures, as big recent stones are too big…
Finally i’ll do the texturing of the Basilica and integrate it into the unity3D project.
Hope you like it 
Happy blending !
Hi there !
After some rework for sandstone texture so that stones appear smaller and more IRL compatible
i’m now diving in gothic windows ornaments and what some call religious geometry.
Based on simple geometries like triangle, square, pentagon, hexagon, circle and ratios of half, thidth and quater of edges, it’s kinda fun.
I started with a blend for elementary elements:
this will allow me to make/bake windows…
Soon i’ll post some pics 
Happy blending !
Hi all 
Currently making the Basilica windows. Things are done slowly but with some nice result.
As one of them, here’s a small render:
On the right is the photo of reality…
Now i want to get the real stained glass…
There’s some work to be still done 
Hope you like it !
Happy blending ! 
hi all 
Those religious buildings have stained glass windows.
On the render in previous post you can note the stain glass better suits to a tavern than to a church.
Religious stained glass more look like this:
Stained glass is ‘simply’ ( though the manufacturing process is quite tough and amazing ) made of colored/painted pieces of glass assembled together with lead joints.
From inside the church you can see colored pictures with all their subtleties but from outside you can only see a glass surface very shily tainted, reflecting the surrounding color ( often the blue of the sky ) with some rust metal ( rust lead ) veins.
This is what i decided to do…
Unfortunately ( i mean… hopefully for me
) i don’t have all photos of all the stain glass windows.
Then i’ll start with a generic picture that i will tile along vertical windows.
The 1st step is to create in GIMP the layer for the lead joints.
Here’s a lil gif:

Am not sure of the result though. I just do and hope it will give a nice result 
Hope you like it 
Happy blending !
Hey! I worked for almost 10 years with stained glass. Everything frrom a project to framing it in the church.
Hit me up if you want to know anything particular.
Cheers.
aww 8-D then you are one of those artists who make things for centuries ! 
Thanks a lot this is very kind of you !
At moment i’m trying to make stained glass in blender, from a photo and some bitmap handwork.
I’m almost satisied with the glass part ( seen from outside ) for wich i’ll have to make some dirt and imperfections, but i’m not happy at the lead joints.
Here’s my WIP on this ( right square )
The lead solderings should show some irregularities along the soldering axis…
I still don’t know how i can do this.
Here’s for now how it ( shitfully ) looks :
If you got any idea, i’ll be happy 
Happy blending !
Modern lead joints have I-Beam crossection - https://en.wikipedia.org/wiki/I-beam , so they usually don’t have convex top and bottom sides which are visible after putting a piece together. Older lead joints are usually thinner (lead corrodes in the harsh environment). Fresh lead is shiny, old is dark grey and very rough (same for solder).
Lead joints are connected with solder - that usually leave flat bulge on top of the lead joint. Putting that in bump/normal mapping might be a good idea.
The lead beams are made in two steps. First you cast rough shape of the I-beam - its thick, short and heavy. Then you roll it to the desired dimensions of final I-Beam with a special 4-side roller that shapes correct profile. For thin glass (2mm) you can have differrent lead joints than for 4mm one. Rolling leaves marks on the surface that are parallel to the lead beam itself.
As for the glass. The process usually involves 3 things:
1 - glass shape that can be physically cutted without breaking (no sharp corners in glass shape outline)
2 - first layer of paint usually called contour - outline/lineart painted by hand with black special paint
3 - second layer of paint - here you cover all glass uniformly with sponge roller (or tapping with brush) then after the paint dries you take dry brush and remove the paint from parts that need to be lightened - its like painting with light.
Parts 2 & 3 are done either on glass table with a light underneath or the stained glass pieces are temporary glued to special glass frame so that you can put it in the window and see the whole thing.
After steps 2 & 3 the glass with paint is baked in the oven in 750°C for a couple hours.
All of this needed to be taken into account during design. I’ll dig into my archive for examples.
Lastly there is whole constuction element when you frame the stained glass quarters into the building. There’s more to it and this might be good idea to focus on. It will certainly give better looks overall, especially if you want to show the inside of the buildinng.
I’ve made quick mockup how it looks:
STAINED_GLASS.blend (869.6 KB)
The side with mounting hardware is the inside of the building.
Many thanks @silex for all those accurate information 
and also for the blend !
The target of this work will be baked images.
diffuse, specular and normal.
The final texture accuracy won’t be very high but it’s important that the overall looking is consistent and nice-looking.
As a first step, all stained glass windows will be seen from outside. This means that the glass colors will be very discrete compared to the reflection of the environment.
In the future i will of course make the inside church simulation taht will require all real windows to be modeled ( hours and hours of hand-work for making all windows ).
Have a nice day and happy blending ! 
No problem. Making this blend file revived old memories.
I’d definitely bake lead joints into normal map, same for fixed rails which are visible from the outside if you are not going to model them. Sometimes the windstoppers are placed outside of the building - that seems to be the case with refernece images that you are using. The painted side of the glass is always on the inside of the building. That also can be baked/modeled.
Outside side of the quarters is unbelivably dirty. Consider 100 years without cleaning. You don’t know it how dirty it can be.
I just made a small math curve drawing shader because i hardly needed the same thing i use in unity3D…
I share the blend 
here’s the topic: Math function drawer inside blender
Now back to my stained glass 
@silex: I won’t draw the windstoppers ( that i thought were grids preventing children from throwing stones over the windows
) as they are visually annoying and heavier to draw in real time.
But i definetely will dirt the glass 
Happy blending !
Haha
The windstoppers are to prevent the wind from pushing the quarter out of the frame. First it will baloon and then pop out. The lead frame is not stiff enough to withstand constant windpressure - especially when the quarter is big. The biggest one that I’ve dealt with were almost 2m in width and 1m in height. In that case you need special vertical windstoppers also. They are annoying but necessary.
Good luck, I’ll watch your progress.
hi all 
Some time since i posted here. I had some issues with website database and forum 
But still working on the Basilica. More precisely on windows…
See you soon with some new updates 
Happy blending !
5 more days… Time flees so quickly…
I still work on Carcassonne’s Basilica.
Windows that i want to model and bake for diffuse and height.
The aim ? having uniform windows all arounf the Basilica.
Photos look fine for some windows but as the light is always different from day to day and from north to south it’s kinda impossible to have homogeneous windows all around the building.
This is main reason for rebuilding and baking.
I’ll make soon a new topic specially for this 
Happy blending !