Hi all
Some few days of big rework on many things in the project including blender:
- files positions and names
- preparing for new materials
- rework of the time-teleport system in unity
- reunion of all my separated blend files to one unique, named complete_city for 1850 and 2010
this sounds like a big spring tidy-up
But it’s important for me for having a fluent workflow for many new things…
As a peek, here’s the whole city of 1850 in one blend:
All objects have to be reedited one by one to show them ruined as they were in 1850 ( from the numerous photos i have )
I’ll also rework the ground ( the one with dirt and cobbles for witch i posted a question here: What approach would you have for modeling this cobbled path? ) as it will have some mesh edge blending through textures.
See you soon for news !
Happy blending !