Carcassonne Medieval city

some time since my last post :slight_smile:

I confess this ‘must be BGE’ master-bation somewhat pissed me off ^^

but… i walked my way and worked on some UI issues, some blender bugs and some video struggle on my website. many useless thingies but that are damn time eaters !!!

some new towers, some new wall in the scene :slight_smile: of course !!!
but also some new ‘ambience’…

night & day, fog and other nice things that i can’t wait sharing with the curious & greedy over here :wink:
just lemme post some things:

You’re here between the 2 citywalls rings… in a shiny but foggy day :stuck_out_tongue:

… climb on roofs and have a look at the Narbonnaise-city-gate :smiley:

Scene at night without lights…

… owww it appears this forum do not play videos :confused:
sorry for this ^^

happy blending :slight_smile:

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Very cool project! I will be following this.

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Hi Speedthriller :slight_smile:

am glad you like it !!! and hope you’ll also like the future works !

thanks for following and welcome to you in this magic medieval city located in the south of france ^^ if you travel near there definetely don’t miss it :wink:

all last week long i worked in unity making a usable GUI for the app. I think i’ll release soon an alpha version on my website for android/win_exe/webgl/(and mebe IOS if i find some nice testers able to tell me wether it works or not ) of the work for ppl who want to take an early peek at the app.

Now i get back to blender for modeling a vall located at the north and containing the basement of old roman wall and towers 8-D
See you all soon here and…

Happy blending :slight_smile:

Another nice piece of architecture :slight_smile:

an inner citywall with the still remaining today, ruins of an old gallo-roman wall of the 4th century…

and seen redered with ambient lighting:

and integrated in the whole scene…


hope you like it :))

happy blending !

next part of the inner wall is a slim and high gallo-roman tower heavily reworked by Viollet-le-duc.

It is called tower of the Constable windmill.

You guessed it :wink: this tower formerly beared a windmill on it’s top.

Here it is, rendered in ambient light in Blender:

I wish you like it :slight_smile:
Happy blending !

Latest part: another tower :slight_smile:

the tower of Vieulas, a gallo-roman era tower…

and a view of the few recent towers from unity3D:

Happy blending :slight_smile:

behind the ‘broken tower’ at the farthest of previous picture, ( the tower of Vieulas ) there is a wall almost as old as the tower itself.
It has been reworked multiple times during the centuries and keeps the marks of time and battles.

here’s a quick render in blender:

next tower is the marquiere tower. it’s quite similar to the previous one but less injured.

hope you like it :slight_smile:

happy blending !

next and resting on this previous wall, is the Marquiere tower :slight_smile:

also an old romain tower reworked by Viollet Le Duc and beautifully kept wealth nowadays !

here it is in flat edition mode:

and in a simple render with ambient and AO:

happy blending ! :slight_smile:

After the creation of an old city gate called the Rodez gate…
here is a pic :wink:

the tower next to this city gate wall is called the Samson tower.
It is one more roman tower. Here we are on the oldest and not ruined visible part of the city :slight_smile:

Hope you like it :smiley:

happy blending !

… a totally out of interrest piece ol citywall…
except that it’s bieen built by romans and is still standing nowadays.
a blender render:

and it’s appearance in unity:

i bet you won’t mind it :stuck_out_tongue:

happy blending ! :slight_smile:

one more tower :wink:

you’ll surely mention it’s the same as the Samson tower ?

Unfortunately not :confused: the avar mill tower is different. hopefully i could reuse some parts of the Samson tower :stuck_out_tongue:
here’s a render:

happy blending !

hi all :slight_smile:

back with a new piece of the city !

though it’s not a noticeable piece of architecture this wall is quite long: a bit more than 70 meters.

with some stairs for accessing the Avar mill tower, but also the little door leading outside the city wall, at its basement.

here’s few pics :slight_smile:

hope you like it !

Happy blending !

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This is all really nice work, can you show a render of the full layout that you have done so far? I’d love to see all the pieces in place.

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Thanks a lot @SterlingRoth !

here’s a global view in Unity3D of all the pieces of architecture already done :slight_smile:

it is the south-east part of the city. It is not obvious on this picture, but but there’s only one half of both citywalls done so far. I still have to model the second half and also the castle.
Here’s for giving you an idea a map of the done/todo: The done is in normal color and the todo in whiter color.

if you are curious and have a windows PC or an android device, you can go to my website ( unfortunately only in french for the moment ) http://kleioscope.fr/carcassonne.html
and download/install the alpha of the app for having a free walk into the part of the city that is visitable. :slight_smile:

I hope you’ll like it !

and feel free to give me your opinion :wink:

have a nice day and happy blending !

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You are making great progress! It looks awesome so far.

thanks a lot @Speedthriller !

it really makes me glad you like it and gives me even more might to go ahead and faster :slight_smile:

If you feel like it, go to my website and install the app on your android or win platform ( i don’t target to IOS nor mac OS yet. just tell me wether you’d need it ^^ ) and have a walk in the city :slight_smile:

and feel free to gimme your feedback ! i’d be fond of it :slight_smile:

regards and happy blending !

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Latest one of the 3 sister towers tha are somewhat similar, as they are gallo-roman towers,
the carpenter’s tower:


It is the latest tower of the inner north-west citywall before the central castle in the city.

Hope you like it :slight_smile:

happy blending !

Somewhat bored with modeling, i did some tries with shader writing…

Of course this has nothing to do here as it’s unity GLSL thingies.
I wanted to include stars but also some couldy sky in the scene…

alpha params, saturation, normalization… after some work here’s what i got :slight_smile:


am not totally satisfied with the result but i think it will do the trick…
keeping in mind that all this has to be for realtime rendering ^^

hope you like it and… feel free to criticise :stuck_out_tongue:

happy blending !

EDIT: for those likin it in unity, i can provide the shader :slight_smile:
even if i doubt some ppl will be interrested in it here ^^

It’s time to mess all this up !!!

Here’s my uglyscene in unity3D:

Ahah i see those guys loving BGE laughing :stuck_out_tongue:

indeed they can ! This shit is not due to U3D but due to me:

I will rework everything ( errr at least i’ll rework each item, tower and wall’s UVs ).

i prepared this in unity with a new shader and i’ll have so set the same nodes up in blender
so that the workflow keeps beeing smooth.

Why did i do this ?
because my walls are to clean. too uniform.
The city walls come with various stones from various epoch…
The virtual reality has to be as close to the reality as possible.
Therefore i started to set up a splatting system ( control texture and textures arrays ) for a
more realistic rendering.

In unity… it’s almost done. Now i gotta catch how to implement texture arrays ( and not textures atlas )
in blender… i guess i’ll spend some days on this :’(

mebe you won’t hear from me for some days, as i’ll also have to create ( noting in relation ) some airports…

thanks to all those who follow this thread, and see you very soon with some better pics :smiley:

and if you know things about textures arrays in blender, plz feel free to gimme advices on this here :slight_smile:

regards

and happy blending !

EDIT: i promise i’ll make a BGE version of carcassonne… no way i give a date but… i will :))

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hi all :slight_smile:

it’s been some day since i posted !
and here am i back with some new thingies.
blender handles atlases, but unfortunately dont handles texture arrays.
I had to find some tricks and i’d say shader almost works fine for splatting textures :slight_smile:

Tho it’s not yet finished, here’s a pic of the very first model i posted here that i reworked and rendered quickly:

I now have to do the same thing for ground textures and then… rework all my models so that they look better.

Anyway i hope you like it :slight_smile:

happy blending !

EDIT: if some want the splatting material nodes, just ask here and i’ll post it :wink: