A nice tower with a squarish base on its behind…
Even if it looks quite simple from the outside, it’s a tower with some things inside.
For this one i had luck and found the blueprints…
therefore i modeled the rooms inside, and i can’t wait the texturing to show it here
Here’s the inside rooms when some outside walls are removed:
it appears on the lower roof spike… hopefully it’s quite small and won’t be noticed by the visitor ( except those from here that know it ) in the global scene…
After reading some parts of the ‘achitectural encyclopedia of the X° century’ from Viollet-le-Duc, i found how the lower room was accessed.
the spiral staircase has one more level, leading to this lower room.
The St-Martin tower don’t change much from outside, but the inner view has now the lower room
The light parts are still to be modeled/textured and integrated in unity…
Still some work to be done
Next part is a big part of architecture: The Saint-Nazaire city gate.
Here’s a blueprint with a somewhat quality ( i’ll have to be happy with it as it’s the only one i got )
yes for sure ! but i plan to model it after i finish the castle.
hmmmm… XD would you feel mighty and model the cathedral ?
( secret wish inside )
The Saint-Nazaire Cathedral is not thal big ( compared to usual cathedrals ). It’s due to the city size which is quite small… However it’s a very big piece of architecture that cannot be avoided in Carcassonne.
Therefore, yes it will be modeled. In a triangles-sparing way but as realistic as possible.
IMHO, the city modeling, the castle modeling is kinda challenge for making it visitable in realtime on low end machines…
The Cathedral is one more challenge in this way.
I guess blender is THE way. I saw models from other modelers ( zbrush, 3DMax, etc… with millions of triangles ). Blender lets you control the mesh at the vertex level. I know no other way for making realtime rendering models.
So… you feel like it ?
No stress am not a dragon but am very demanding on framed work. This is the price for running crazy apps on smartphones
sorry to say but i’m super busy, and more a procedural design programmer than a modeler! but keep up this amazing stuff! (sorry that i didnt continue the picture you’ve provided models of carcasonne)
On a previous post, you can see some blueprints of this tower gate and will notice it don’t look like what is drawn on the blueprints.
It’s just because i model things as they look like today
The second big part of this project will be to model the city as it looked like in 1850 and allow the visitor to move in time to see the city in the past
Hope you like it !
@dan_wipf : no problem dan just enjoy the pics and maybe the app on my website
And talk about this around you
As a milestone ( the southern western tower of the inner wall called the Mipadre tower ) i wanted to give to all cycles render lovers ( sorry without lights nor athmosphere thingies ) a global view of the work done so far
I hope you’ll like it ^^
Here’s the elevation with all the walls ( and only the walls ):
And here’s the whole place…
hmmm i wish i worked faster but things that have to be modeled come from long arch researches and modeling has to be as accurate as possible…
Lots of things still have to be done…
This is the lower western part of the inner city wall.
This time i tried to render it with some sun light, but i didn’t include the normalmaps of the stones…
It looks a bit better, as the shadows give some volume to the meshes. It’s bette than just AO…
hi
Here the next bit part of the citywall:
The Bishop tower.
This square tower crowned by small octogonal watchtowers on each higher corner links the inner and the outer citywalls.
Therefore it offers a protected pass on the between-walls path.
Here’s a small render with a sunlight. ( still with no bumps ):