Carcassonne Medieval city

hi all :slight_smile:

Latest tower: The Saint-Martin tower…

A nice tower with a squarish base on its behind…
Even if it looks quite simple from the outside, it’s a tower with some things inside.
For this one i had luck and found the blueprints…
therefore i modeled the rooms inside, and i can’t wait the texturing to show it here :stuck_out_tongue:

Here’s the inside rooms when some outside walls are removed:

hope you like it :slight_smile:

and as usual, the sticky cycles bug that imho will be treated in the year 3189 XD

it appears on the lower roof spike… hopefully it’s quite small and won’t be noticed by the visitor ( except those from here that know it :wink: ) in the global scene…

Now it’s texture time !

Happy blending !

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After reading some parts of the ‘achitectural encyclopedia of the X° century’ from Viollet-le-Duc, i found how the lower room was accessed.

the spiral staircase has one more level, leading to this lower room.
The St-Martin tower don’t change much from outside, but the inner view has now the lower room :slight_smile:

hope you like it and happy blending :slight_smile:

here is the tower now textured:

Next piece is a wall with staircase on arches.

Happy blending !

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Hi all :slight_smile:

Here’s a nother part of the inner citywall:
It’s not a very long one but it gots some few things on the city side.

Here are the towers and walls that are modeled and visitable in the app so far :slight_smile:

The light parts are still to be modeled/textured and integrated in unity…
Still some work to be done :stuck_out_tongue:

Next part is a big part of architecture: The Saint-Nazaire city gate.
Here’s a blueprint with a somewhat quality ( i’ll have to be happy with it as it’s the only one i got :confused: )

And what it looked like more than 100 years ago, before it was rebuilt:
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Happy blending :slight_smile:

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do you intend to model the church/catgedral as well?

hey @dan_wipf :smiley:

yes for sure ! but i plan to model it after i finish the castle.

hmmmm… XD would you feel mighty and model the cathedral ? :smiley:
( secret wish inside :stuck_out_tongue: )

The Saint-Nazaire Cathedral is not thal big ( compared to usual cathedrals ). It’s due to the city size which is quite small… However it’s a very big piece of architecture that cannot be avoided in Carcassonne.
Therefore, yes it will be modeled. In a triangles-sparing way but as realistic as possible.
IMHO, the city modeling, the castle modeling is kinda challenge for making it visitable in realtime on low end machines…
The Cathedral is one more challenge in this way.

I guess blender is THE way. I saw models from other modelers ( zbrush, 3DMax, etc… with millions of triangles ). Blender lets you control the mesh at the vertex level. I know no other way for making realtime rendering models.

So… :smiley: you feel like it ?
No stress :wink: am not a dragon but am very demanding on framed work. This is the price for running crazy apps on smartphones :wink:

Have a nice evening and happy blending !

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sorry to say :wink: but i’m super busy, and more a procedural design programmer than a modeler! but keep up this amazing stuff! (sorry that i didnt continue the picture you’ve provided models of carcasonne)

back there after some inactivity days…
with a new part of the city:
It’s one of the big city-gates: The Saint-Nazaire gate.

On a previous post, you can see some blueprints of this tower gate and will notice it don’t look like what is drawn on the blueprints.
It’s just because i model things as they look like today :wink:

The second big part of this project will be to model the city as it looked like in 1850 and allow the visitor to move in time to see the city in the past :smiley:

Hope you like it !

@dan_wipf : no problem dan :slight_smile: just enjoy the pics and maybe the app on my website :slight_smile:
And talk about this around you :wink:

Happy blending !

my boys love carcasonne(boardgame) they’re pretty impressed :wink:

glad they are impressed :slight_smile:

let them have a walk in the virtual place, even if it’s not yet finished :slight_smile:
i bet they’ll bug you to get to the IRL place :stuck_out_tongue:

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well france is reachable :blush:

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Back with a lil wall near the Saint-Nazaire city gate:

Next is a tower called : tower of the southern mill :slight_smile:

Happy blending !!!

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Next part: the southern mill tower, called in french ‘tour du moulin du midi’.

This tower formerly handled a windmill that has disappeared nowadays.

Hope you like it :slight_smile:

happy blending !

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i do like you work alt! :blush:

Thanks a lot @dan_wipf !!!

however it’s just simple pieces of the citywall apart to others…

I guess they are def about the final result on unity…

please lemme give you some few shots of this place you can visit freely with unity…
just get the android app on my website ( still free :stuck_out_tongue: ) and enjoy :slight_smile:

Hope you like it :slight_smile:

and please keep in mind it’s only an alpha-alpha version :stuck_out_tongue:

happy blending !

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Another brick in the… medieval city :wink:

Just a wall… the one between the southern mill tower and the Mipadre tower.

here it is:

I hope you like it :slight_smile:

Happy blending !

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Hi all :slight_smile:

As a milestone ( the southern western tower of the inner wall called the Mipadre tower ) i wanted to give to all cycles render lovers ( sorry without lights nor athmosphere thingies ) a global view of the work done so far :slight_smile:

I hope you’ll like it ^^

Here’s the elevation with all the walls ( and only the walls ):

The same place with walls and inner towers ( all separated objects so that unity LOD system does its job… )

And here’s the whole place…
hmmm i wish i worked faster but things that have to be modeled come from long arch researches and modeling has to be as accurate as possible…
Lots of things still have to be done…

I’ll try to put some light and fog in this scene so that it looks a lil better…

Happy blending :slight_smile:

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Hi all :slight_smile:

Next part of the city inner wall is the Mipadre tower:

Happy blending :slight_smile:

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hi all :slight_smile:

Next parts of the city: a wall, then the Cahuzac tower and another wall…

This is the lower western part of the inner city wall.
This time i tried to render it with some sun light, but i didn’t include the normalmaps of the stones…

It looks a bit better, as the shadows give some volume to the meshes. It’s bette than just AO…

Hope you like it :slight_smile:

Next part is the Bishop square tower…

happy blending !

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hi :slight_smile:
Here the next bit part of the citywall:
The Bishop tower.

This square tower crowned by small octogonal watchtowers on each higher corner links the inner and the outer citywalls.
Therefore it offers a protected pass on the between-walls path.

Here’s a small render with a sunlight. ( still with no bumps ):

hope you like it :slight_smile:

Happy blending !

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