Carcassonne Medieval city

And here it is, rendered under the sunlight:

I hope you like it :slight_smile:

Happy blending !

2 Likes

Back there with a new building…

It took time as i had hard time with the creation of a displacement map in blender.
see here: Baking The Perfect Displacement Map (Blender + Cycles)

Anyway,i had the very helpfull answers of @Secrop who made an HYPER HANDY plugin that should be bundled with blender 2.79.x as it appears to be the only way in these versions, to bake displacement maps with cycles !
Again, a big thank to @Secrop for his work, help and patience ( a lot is needed with me :stuck_out_tongue: )

So here’s the next architecture piece of the walls behind the castle:

It’s a little watchtower settled on the western wall of the main city castle.

Hope you like it :slight_smile:

Happy blending !

1 Like

Now it’s time to close the outer citywall loop with those 2 walls:

ground levels have been reajusted as they had a 40cm height error from around the whole city ( 3Km ) wich is not that bad :wink:

Here’s a view from inside unity3D:

Next part will be the castle modeling. A big amount of work is still to be done :wink:

Hope you like it !

Happy blending !

1 Like

Started with the midday courtyard… the southern wall of the main castle…
I think it shall be a nice piece of architecture; melting of wood and stone.
I can’t wait to show you the WIP in clay render :wink:

Hope you like it :slight_smile:

1 Like

here’s the latest view from behind the castle…

The castle will soon raise at the center of this pic !

Hope you like it !

Happy blending !

3 Likes

Hi all :slight_smile:

Next piece of architecture: The southern wall of the ‘midday courtyard’ .

Though it is only a thick wall it’s populated with niches and a small doorway from wich you can climb on the souhern inne citywall.

You can also, when you visit the castle, have a walk on top this wall, under the roofing.
Here it is:

Hope you like it :slight_smile:

Next part is the ‘pinte’ tower wich is the highest tower of the city.

Happy blending :slight_smile:

2 Likes

going on with building parts of the city:

Here’s the ‘Pinte’ tower.

It is the highest rectangular tower of the city that was used in the past as a watch-tower.

Unfortunately today, when you visit the city you cannot yet climb at the top to see the far lands. In my vistual reality, you cannot clim at the top either, but you will as soon as i know how the place and the access look like :wink:

Here is this amazing tower:

Hope you like it :smiley:

next part is the southern castle life-rooms :wink:

Happy blending !

1 Like

Please lemme show you one of mly how-to’s :slight_smile:

a picture taken in place, and reworked in gimp so that perspectives are corrected:

I just quickly set it in blender as a basic diffuse material, mapped the whole rectangle at the right place and then cut the wood-beam parts straight in blender :slight_smile:

This is a quite simple and straightforward way of doing things but it will allow a good result without burdening the 3D realtime engine…

Happy blending !

2 Likes

Here’s the WIP of this building: the southern life buildings of the castle.

Till now only the outside walls and outer passages are done, and it’s only in clay render.

Here’s the ‘Honor court’ side:

and the ‘southern court’ side:

In the future, the visitor will be able to visit the inner rooms in realtime virtual reality :smiley:

Hope you like it !

Happy blending :slight_smile:

3 Likes

Great progress. I’m impressed by the scale and detail of your project. Thanks for sharing.

1 Like

Thanks a lot @Mark06GT !

It’s my pleasure you like it :slight_smile:
There’s still lot to do, and working alone on this takes time :wink:

I didn’t choose the scale as i wanted to model the whole Carcassonne medieval city. And for the detail it’s the constraint implied for allowing visitors to walk around freely in the city; beeing far from tower or getting close to a window.
The inner rooms that i’ll model in the future will be a big bunch of time to spend too :wink:

Happy blending !

1 Like

Here it is: the next building.

A little render with some sun in blender:

I’m not very happy with the render of the wood beams with bricks part of the building.
Of course i could add some thickness variation on this wall but this would need more verts ( and the current model is still big for RT rendering on a smartphone: 4224 triangles ). A displacement shader won’t be possible either. I’ll have to work on normalmaps for the unity3D render to be nicer…

Hope you like it and happy blending ! :slight_smile:

1 Like

Aside this east_west part of the castle… errrr… okay… lemme clear things for all those not knowing the city :stuck_out_tongue:

Surrounded in black, the caltle part of the previous post…

Surrounded in red, the dungeon !

Here it is with some lil sun in blender:

It’s quite a big heavy and strong place.
Walls are 2 meters thick and though the tower is not this high, it allowed lords and theyr garnison to survey the western land of the city, while living in a big heated place.

Hope you like it !

Next piece is the western part of the living rooms of the castle.

Happy blending !

2 Likes

Hi all :slight_smile:

Here’s the later piece of construction: a simple wall next to the dungeon.

It’s not a complex construction and i decided to split the west wing of the castle in 4 parts:

  • this wall
  • the tower of the powder
  • another wall
  • the living rooms in the inner courtyard.

This simple lil wall made me rework several already modeled parts for height matching.

Hope you like it :slight_smile:

Happy blending !

1 Like

Next part is a quite simple tower: The tower of powder.

This tower has this name as it has been used in the past to store powder for fire weapons.

One particulat thing about this tower is that it has an almost totally burried potern:

The potern has been closed by a stone wall and burried when Eugene Viollet-Le-Duc raised le ground level here.
It was formerly 1.3m height and was probably hidden by a bush…

You can see it here on a google street view shot:

Hope you like it :slight_smile:

Happy blending !

2 Likes

Next building is a wall.
The wall between the tower of powder and the chapel tower ( that will come very soon )

It has a short gallery that protects stairs leading down into the second floor of the tower of powder.
This gallery also leads to a door leading to the 3rd floor of this tower.

The windows in the wall light the inner rooms of the castle west wing…
Those inner rooms will be designed in a second time :slight_smile:

Happy blending !

1 Like

Superb simulation portrayal of the middle ages/mediaeval.

2 Likes

Just had a look at Google maps. You can ‘drive’ around the outer perimeter walls of Carcassonne but I don’t know if any paths ‘drivable’ inside.
But a great simulation. Barry.
PS I pressed the wrong reply button.

1 Like

Hi @barrymaritime !

I’m really glad you like the simulation, even if it’s in its pre-pre-pre-alpha :wink:

All what i’m currently doing is the base for more, as i plan to allow the visitor to roam through years/centuries for discovering the city as it looked like ( at least as researchers think it looked like ^^ ) in the past, since its foundation.

As you can imagine i still have hours, days, weeks… years of work for this ^^
But what i want to achieve is allowing any person in the world with a smartphone or a low end PC to visit this world-unique place and give them the desire to get there IRL and touch the real city stones :wink:

I’m not from Carcassonne. I’m from La Rochelle, a place well known for its mind turned towards the sea :wink:
I saw some time ago your ( crazy, at least almost as much as mine :wink: ) work ^^
I’m not a mariner and i confess Carcassonne takes 180% of my time, but… modeling habours, routes, and boats behaviour is a damn huge challenge !

I wish you success and audition on this ! :slight_smile:

Yes in maps you can see a lot of things and even get in the city streets.
However it’s far from enough for modeling the city. I had to get there on my own and capture gigas of photos and videos and today i’d say it’s far from enough :sweat_smile:

But things go ahead at the best pace i can afford and i’ll show all progress here, on artstation and on my website where the app ( free for now ) is downloadable ^^
Talking about this, i’ll soon set up an update of the android and win app ( i gave up webGL as it’s shitty and unusable ), when the castle west wall is done. This means, in a week or 2 :wink:
Be ready to get it and visit the whole city around it :wink:

Thanks again for your support and thanks also to @dan_wipf and all others who follow me since the beginning of the adventure :slight_smile:

Happy blending !

EDIT: @barrymaritime the city modeled in the Kleioscope is what it is TODAY :wink:
In the past it really looked different. But it’s a conversation we’ll have in some months/years i guess :stuck_out_tongue:

1 Like

pitibonom
A great post of yours also.

Back to you though and I can well understand the countless hours that you must be spending on making Carcassonne. All the finer details being added. Keepng the file size small though for small computers, laptops and tablets must take planning.

To make mine I use srtm2 data and a script makes the mesh.
Maybe I could make a ‘route’ of the carcassonne area. Say 15 km or larger and put it on the download page . I keep the file size under 5 meg using alt plus D, etc. srtm2 is basic though.
Also a brief description about you work, in the description. Just an idea.
Barry

P.S Had a look at the height map sections and OpenStreet May to overlay to try and fix position.

Good way from the sea 60 or so kilometers. Was there access to the sea in mediaeval time as seems to be lots of lakes and a river as coastlines keep changing. Hope you don’t mind the questions as knew nothing about Carcassone before.

1 Like