Carcassonne

A wall of few interrest placed between the Notre-Dame barbicane and the Moreti tower.

Now it’s time to model the next tower: the Moreti tower.

Happy blending !

1 Like

New tower: the tower of Moreti.

There are very few info on this one :confused:
I just know after getting in the real place, that it’s a 3 level tower.
The topmost level is outside ( and was formerly under the roof ) . The level underneath wich is just a room with some archer windows, and the level under with is the same. Maybe there’s a dead-end floor much under… ? or maybe not :confused:

and here it is in unity3D’s context…


( android emulation wich means textures are of less resolution… )

Hope you like it :slight_smile:

Happy blending !

some few days later… and 2 towers later :wink:

Here’s the tower of the ice tank: ( a small render bug from Cycles, as often :stuck_out_tongue: )


( i suppose it was used to store ice in the old days ( which means it should have a deep pit dig in the rock underneath… but it’s nothing but supposition ) )

and the tower of the red door:

And of course all the walls inbetween that are of few interrest ^^

Here’s a view of all this in unity ( in android emulation ):

Hope you like it :slight_smile:

Happy blending !

would it be possible to get a copy of this project in unity? i’m wondering what i could do if i’d add some shaders for high end targeting

as is the project is quite huge :confused:
but i could send you a part of it so that you can play with it if you want :slight_smile:
The shaders i use are the standard shaders.

and i hope you can show your results here :wink:

today, another part of the city. A wall with it’s small watchtower:

hope you like it :slight_smile:

Happy blending !

some fireworks over the city at night :slight_smile:


hope you like it :smiley:

Happy blending !

1 Like

Some time since i posted…

indeed am not working anymore on the city itself, makin it grow…
and sorry for this ( as i love it ! )
am working on unity…
creating toons and a workflow with MH <----> blender <----> unity <—< editor scripts for toons and their behaviour in scene.

As usual, all this has to be ( at least for me ) as ‘fluid’ as possible.
I still have to spend some time on coding but am getting closer and closer to what i want.
it’s not hard work but it’s long and tough one:

far from fun… i want to share it anyway :slight_smile:
and also show that Carcassonne is currently receiving some mandatory life :slight_smile:

you all following this topic just discover things as they are NOW :stuck_out_tongue:

a mess x))

No doubt it will soon become a toon populated place with each toon behaving as it wants :wink:

hope you ('ll) like it :smiley:

EDIT: of course, a tough and ‘military’ use of blender allows this :stuck_out_tongue:

happy blending !

Some few news…

Am working on puddles, rain and rainmap…

more info and shots in a few days :slight_smile:

just… ah okay…
some puddles made in a shader, and as usual directed to realtime rendering on low-end devices…

efficient and not too bad looking puddles… all is done in a shader.
There’s no script at all.

An some ( heavy ) rain ( that has to be tweaked to look more realistic but still realtime and light for rendering… )

as you can all see, rain passes through meshes…
This is SH*T !!!

i gonna set up some ‘rain map’ that will allow rain to appear everywhere except under meshes above ground ( that is variable x)) lol )

some coding fun in sight :slight_smile:

hope you like it !

Happy blending !

1 Like

It’s a rainy day today :confused:

Let’s hide in a tower to stay dry ^^

Just as i wanted, now rain falls in open air and don’t fall in interiors :slight_smile:
And all this runs smoothly without any ray casting for collision. Therefore it’s much faster than particles rain :wink:

Just for fun, here’s the rain clipper map :slight_smile:

Here it is smaller… in U3D it’s a 2Kx2K map. As you can see, it’s also possible to hide from rain under tree leaves :wink:

1 Like

A small video showing the application as it is today :slight_smile:

voice is french… sorry :confused:
tell me if you’d like it translated :smiley:

happy watching !
and happy blending !

very nice! i’m not that good at french but i think i’ve got the main part :wink:

Hi all :slight_smile:

It’s been some time since i posted…
So here i am back with some important stuff for the project…

Even if this will be implemented when the first part of the project ( eg the full medieval city with towers and their interiors as it is nowadays ) is released, i launched a piece of script and shader programming for allowing the visitor to ‘time-warp’ the whole city, so that it can be visited some centuries ago…

Here’s a lil gif:

Here you can see the Barbicane Notre-Dame nowadays and then in 1850. Just before Eugène Viollet-Le-Duc started the rebuild of the whole city.

As is, you only see the Barbicane time-warped… but imagine you see the whole medieval city warping like this, tower after tower and wall after wall…

Of course, after the time-warp, the visitor can leave it’s time-warp-pod and visit the whole city freely as it looked like, in the past :slight_smile:

Hope you like it !

Happy blending !

3 Likes

at last, i just wanna show the latest built parts in blender:

The tower of Plô and a wall :slight_smile:

it’s a small part of architecture but contributes to the growth of the city :stuck_out_tongue:

hope you like it !

Happy blending !

1 Like

Hi all :slight_smile:

After some days of inactivity due to car mechanics issues, i’m back to Carcassonne modeling :slight_smile:

I be back soon with some more towers and walls :slight_smile:
Keep up watching and thanks for your support :smiley:

Happy blending !

1 Like

there it is.
Carcassonne medieval city is growing again :slight_smile:

The tower of Casteras and its walls.
It’s a small tower located at the south of the city on the inner wall.
I still don’t know what was its use apart defending the outer and inner walls, and as for the Plô tower i don’t have the inner rooms blueprint. ( not yet :stuck_out_tongue: )

Hope you like it :slight_smile:

Happy blending !

1 Like

Hi all :slight_smile:

Next part is a tower.
The jails tower :smiley:

It looks like a simple lil tower, but it owns 3 levels accessed by a spiral staircase.
hmmm lemme try to show it to you seen from the outside…

It’s not very obvious… if you wanna see and visit it in realtime, just get the apk or the exe from my website :stuck_out_tongue:

ahah and as usual, you can see the famous shitty cycles bug that will be with no doubt included in 2.8
:joy:

Anyway i hope you like it :slight_smile:

Have a nice day and happy blending !

1 Like

Back there with a new piece of architecture :slight_smile:

The city-wall after the jail tower…

Here you can see it with the jail tower.
Unfortunately, you cannot see the small rooms included in the city-wall ( you can visit it in the realtime 3D app on my website )…

You can also see a door leading to a stairway diving in the ground.
In the real city, this door is closed and i could not visit it. Therefore i got no idea of where it leads to.
… maybe jail cells ? :smiley:
I’ll inquire this in the future :wink:

Hope you like it !

Next part is the St-Martin tower ( a guard tower ). For this one i got the blueprints ! <3
Therefore it will be longer to model under blender, but it will be much more realistic :slight_smile:

See you soon and happy blending !

1 Like

hi all :slight_smile:

Latest tower: The Saint-Martin tower…

A nice tower with a squarish base on its behind…
Even if it looks quite simple from the outside, it’s a tower with some things inside.
For this one i had luck and found the blueprints…
therefore i modeled the rooms inside, and i can’t wait the texturing to show it here :stuck_out_tongue:

Here’s the inside rooms when some outside walls are removed:

hope you like it :slight_smile:

and as usual, the sticky cycles bug that imho will be treated in the year 3189 XD

it appears on the lower roof spike… hopefully it’s quite small and won’t be noticed by the visitor ( except those from here that know it :wink: ) in the global scene…

Now it’s texture time !

Happy blending !

1 Like

After reading some parts of the ‘achitectural encyclopedia of the X° century’ from Viollet-le-Duc, i found how the lower room was accessed.

the spiral staircase has one more level, leading to this lower room.
The St-Martin tower don’t change much from outside, but the inner view has now the lower room :slight_smile:

hope you like it and happy blending :slight_smile:

here is the tower now textured:

Next piece is a wall with staircase on arches.

Happy blending !

1 Like