So i discovered the CGboost challenge a bit late, i missed like 15 days and unfortunately Space carrier is my favorite subject. “୧༼ಠ益ಠ༽୨” - me after finding out i’ve been missing it. So now i’ll try to get the project working and do as much as i can in 6 remaining days.
However if i fail to deliver on time, this carrier will still be developed for my yacht scene in the future, there are sweetness in the bitter taste after all.
So my idea are vertical ship, i did a rough blockout to test form and shape, i plan to use the discombobulator and go mad with boxcutter and hardops in order to boost my workflow. This will be the oportunity to develop my skill in usage of the discombobulator.
Also the yacht has to be halted … for a while tho
Also have a shuttle that i use for scale
This is what a discombobulator can achieve
This scene only have 6 objects in total that were scattered among the surfaces, so i’ll have to reuse a lot of asset i’ve create in past time.
Keeping my finger crossed