CaRs GaMe PhySiCs

Hello!!! This is my first post…:expressionless: I am working on a cars game.
Is there any way to simulate the physics of a cars game with rigid body?
The new bullets physics is great but the torque and the force do not respond. How I could be able to work with them?
Sumo physics is really dead?
thanks guys! :smiley:

Blender rulez!!!

I havent really played much with the bullet physics (too unstable right now) but for torque and force to work, the object has to be dynamic. Check that it is and then the force and torque should work.

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[caps in my comment in response to caps in your subject]