I was thinking of doing an animation with some characters from Southpark, and a few others from a different cartoon.
I haven’t quite finished Cartman, I still have to give him eyelids so he can blink, and set up some more keys so he can eat cheesy poofs and run his fat arse mouth, but I thought I would post some pics and the blend out here so that other people can play with it, take it, keep it and maybe give me some feedback.
MISC RIG INFO
It is a very simple model and rig, other than the planned animation the other thing I was doing was playing around with using objects as bones. Layer 1 has the character, layer 2 has the bone-objects and I guess it’s 11 that has the armature.
I hid/moved the leg bones to get them out of the way. Plus, his belly can shake independently with the belly shaker bone, heheh.
The legs are stretchy, but he is a short fat kid, so it’ll look funny if they stretch too much. He has IK arms too, but again, they are short and fat.
The body bone(looks like a shirt) will move everything but the feet and the feet and body bones are parented to the master bone. Also, right now, his hat doesn’t come off, but I may change that.
You can bobble the ball on his hat. Most of the bones are independent, so you can move or rotate them freely.
Here is cartman.blend, please feel free to do with it as you will, no restrictions from me.
Now go bake me some pie!







