I’m putting together an indie game called Psave Pseudoburger. I’m presently making the protagonist. He’s essentially complete (though I do intend to revise the design later). Tomorrow I’ll start rigging this guy up. He’s rendered here from within the Unity game engine.
Quick early test of the rig, still learning the process of rigging so there’s a lot of room for improvement.
sweet! are you gonna make a waling cycle on him?
I intend to do a few animations (walk, idle and some generic interactions) and use him in a Unity-based adventure game.
A simple walkcycle. I’m going to need to do a much better animation once I have the model finalized. This one made for good practice though, and I’ll be able to use it for testing purposes while I start laying down the game mechanics.