So, I’m working on some techniques to get a comic book or cartoon look from my 3D scenes. Freestyle is starting to give me good results I think. Basically, I’m rendering out all the components as separate images and combining them in Photoshop to get the looks I want. If I spent the time, I could get a setup in Blender to do it in one go, I’m sure. I’m also using the “Denoising” to my advantage to make the light layers look more painterly.
Also, I did a lot of color correction in Photoshop.
Thanks, and yeah, I may paint over them if I ever get the motivation. xD
The Freestyle lines weren’t difficult after I watched someone explain what each modifier does. After that, getting the strokes to look more “hand-drawn” was just a matter of playing around with the parameters. I can do a walk-through video, if you like.
Yeah, I was aware of the pixel gap, I tried to do a selection and expand with the original line art instead of paint behind the layer and flatten. I did try to avoid that in the later projects, though!
omg look at the stars!! o) they’re cute! The lighting is good and warm, though I feel like the window area is a little dark… like there’s a void out there…
All the shaders are actually just a regular diffuse shaders in cycles, taking a solid color input with a dirty paper texture multiplied on it. The light is mostly from using the AO set to 10%, with area lights on the windows and where the fireplace is. I have the light bounces disabled to give flat, smooth lighting.
Lots of changes today! Adding in some detail, feels good. I changed the upper windows to have a pointed arch style. Not to mention I completely changed the floor from planks to cobblestone. I only realized just now that I made edges for planks on the top of the back wall when I started this project and didn’t even add the freestyle marks to them… ugh.