Hello! I’ve been working on some animated dinosaur characters in my spare time and wanted to share my progress so far.
Everything is done in Blender. I’ll keep updating as and when I make progress that I think is worth sharing-but it might be infrequent depending on how much real work I have to do!
This animation/rig test features Compo a Compsognathus a small dinosaur that lived during the Tithonian age of the late Jurassic period around 150 million years ago. The video includes sound and a blend into the rig setup.
Below is a short practice scene to test out the animation rig for Patch the Dinosaur and the Mosquito Tank. I also wanted to see if I could get the toon style binoculars to work in 3D and I’m pretty satisfied with those. Also tried a little bit of pyrotechnics at the end
Next is a test animation for the character Paris the Parasaurolophus. My main focus here was to try out various locomotion loops with the rig including interaction with vehicles and another character (Emily Jane the Brontosaurus). The first clip shows the rig and mesh- I deliberately gave the video the look of an old blue pencil test in tribute to the great 2D animators that inspired me as a kid…
This is the rendered version- now updated with EEVEE motion blur. At basic settings the motion blur pretty much doubled the render time, but I think the results are good. I notice that the shadows don’t seem to get blurred but I guess this wouldn’t be noticeable with soft shadows.
Below is my first scene test featuring Harrison the T-rex and Stegward the Stegosaurus. Here I’m testing out the rigs and skinning for general movement and acting. It’s just a contrived situation- not necessarily related to the final piece I just wanted to create some motivation for the tests. (Rendered with Eevee)
a quick cycles render of Harrison…
Compo Still for Title Image