Slowly recovering from the disappointment that Noone had commented my last post I ask for opinions on this one. Modeling is considered complete, now I start to texture and then animate the bugger.
Man that’s an ugly dog :o
Not the modelling though, that rocks. It’s just that you’ve modelled an ugly dog really well
Only thing I can think of that looks a little strange is that the tail seems to be a bit too far down. //edit: on second thought, maybe not
Thanks for the comments folks, now I am trying to animate it. This is the part where I struggle the most, hopefully I can finally understand how IKA constraints work… And then I’ll need RVK’s: another nightmare for me.
You’re all probably right about the frontlegs, shoulders, and the tail. It depends how it looks when its deformed. The tail is definately too low, it looks as if its sticking out of the a…
After some model corrections (I tried to make it less ugly, it was not the idea of the project) , rigging, texturing and very simple staging here is what the doggie looks now. More to come…
Looking really nice. Like the barking animation. was the flicker on the ground effect intentional? I don’t have a problem with it looks cool but if it was not intentional I ran into a similar problem once using noise during an animation. Each noise frame is different which causes a weird flicker. The solution is to use something else or locate the plug in that doesn’t change frame by frame.
Your dog is looking even better.