Hey all,
This is pretty much my first game in Blender. I made a simple ship game that allowed you to shoot an enemy about 10 years ago in Blender, so this is like my first go all over again.
The area is pretty big, it was just over twice the size compared to the characters, but I was having issues with the Sun lamp’s shadows clipping out and having to use a very large sample size, and its still pretty pixelated. There is an outdoor area, an interior area (Castle), as well as a cave system thanks to Exanimis’s cave Tileset.
http://www.blenderartists.org/forum/showthread.php?284725-Tilesets
The Dragon has a walk, walk-backwards, run, run-backwards, jump, idle, and shoot fireball animations, I still need to do the strafing. I used Aniruddha’s World of Warcraft style character navigation script, it works awesome.
He can shoot fireballs, the shader I borrowed from a youtube video and download. It’s a great BGE fire shader and can be adapted into other things, say into fireballs… It will probably shade my other planed special fire moves.
The fireballs also explode on contact with something, right now only enemies, but I just have to hook that up to the walls, trees etc…
The enemy bees have simple AI, and an agro distance, as well as a fire distance where they shoot their stingers at you. They also have basic animations, idle, attack, knock-back from the fireballs etc…
There is also a basic XP system set up, right now each bee you kill gives you 3 XP which will triger a level up when high enough.
Anyways, I’m having a blast learning the game engine, just trying to keep the frame rate down as best I can while still making it look decent. Not sure what the frame rate will be after all of the “set decorating” I have to do yet, as well as a lot of other things. Thanks for checking this out.