Generic starter head
This is my first attempt in doing a cartoon head, for animation. I’'ll update the progress here.
My goal is to achieve a ‘plastic’ look but not too much. Like Toy Story, or Jimmy Neutron.
Of course, the picture here shows the very beginnings of making a generic face with EdgeLoops. I have been using all squares (no triangles), because the edgeloops seem to work better. What appears to be triangles in the picture are actually squares. Ignore the “camera” on the cheek. I forgot to remove that.
Jimmy Neutron’s eye
I plan on making eyeballs (as in the PIXAR tut), but my concern is the eyelids. I’d like to make the eyelids smooth, without the harsh crease, in any position. Subsurfing may achieve this. I’ll find out soon enough. Maybe it will be like a collapsing roof on a convertable mustang. I want to use RELATIVE KEYS to do this. Maybe I can do a test sample of just the eye area for practice and place my results here , in a small video format.
The hair, I guess will be a different mesh parented to the head. I am not looking for REAL hair. A plastic hair-do will work. Like Jimmy Neutron’s characters. The girl’s hair in the movie “Final Fantasy-Spirit Within” looks great but too realistic for my current project, however I would like to see if Blender could do that some day.
Thanks to TorQ! For his edgeloop tutorial. You can make any face based on this…
https://blenderartists.org/forum/viewtopic.php?t=21066&start=0&postdays=0&postorder=asc&highlight=