yes, i thought about that too. It’s quite hard for me to decide what is enough and what is too much. The result i’m trying to achieve is not really a toon style. I don’t know how to explain. I want some funny “cartoonish” look. But it should still be recognizable as 3D.
Maybe a second character i started 2 hours ago shows off better what i mean. It is also far away from being complete but i think it goes into the right direction.
It’s the 3D model of a snake i already used on some of the designs for my client.
It has to be included into the christmas design allthough a snake has nothing to do with christmas but it has become some kind of “trademark” appearing somewhere on all of the designs. You could call it some kind of running gag.
I was a little annoyed by modelling, so i started to unwrap santa’s face and painting his textures and bumpmaps.
One little modelling update was done though. I converted the eyes to ones similar to the pixar ones.
What do you think so far?
BTW: For those who are interested. It’s a 4096x4096 texture in 2 layers. one for the colors and one for the bumps.
About the beard: this will change. it has not been textured yet.
And i just made another little update to the last picture. i changed the eyes a bit so that they look more alive. i added a light cloud texture to the eyes which i use as normal map to slightly distort the surface of the eyes. This gives a nicer and more natural reflection of the light and don’t look that uniform anymore.
The “thing” is a shadow! Very nice model. The texturing’s definitely getting there. His eyes are too far apart. The space between each eye should be equal to the width of one eye. Are you going to give him hair?
You are right about the distance between the eyes. I will change that later.
About the hair, i’m still thinking about this. Maybe i will do this for fun, but the problem is the budget for this job and the “a bit” simplistic look the customer wants and the deadline of cause. But it would surely be fun to give him hair and a real beard.
Thanks a lot. You are right about the red glow. it looks a bit unnatural. It’s the result of the SSS Script. I thought about repainting the vertex color light by hand a bit. The problem was, if i turned down the strength of the SSS the rest was too weak. Hmmm.