I’m trying to animate a very simple cartoon sea. I have 2 planes subdivided many times with the verts slightly randomized. The effect I’m trying to get is the two planes rising and falling into each other, like two offset sin waves.
I’ve tried creating a circular path, but when parented the plane rotates around the path rather than oscillating. Then I thought I’d put a noise modifier on each plane, so in the Dope Sheet I setup the noise on each plane on the Z location only, this is the exact effect I want, however it’s a pseudo random and it doesn’t have a seed value, so both planes move up and down on the exact same curve. I’ve found the perfect scale and strength settings so I don’t really want to differ these between the planes.
Does anyone have any ideas how I might achieve this?
And one for the wish list, could the noise modifier please have a seed value?