Cartoonish boy [not so... low poly]

Here’s my first attempt at modeling a cartoonish boy. I started it with low poly in mind but when I got to the head I kinda burned the whole objective. :stuck_out_tongue: Can’t restrict myself from modeling details in the mesh! Oh well, I like the result anyway (I’m afraid it doesn’t fit for the low poly guy competition, does it?)
C&C very welcome indeed.

Here are two renders (ambient occlusion and one very soft area light). Render time for each ~65s.



wire (as you can see it currently has 592 faces before subsurf)

P.S. - Does anyone want to name him? I’m thinking of featuring him in some animations. :)[/img]

Quote: “Im a real boy!” :smiley: