Hi, i’m modeling a sheep for an animation but it ain’t looking right to me, the face and body are ok, but the legs are too strange, I don’t know if they’re too short or what, just that there’s something wrong.
and I also need a second opinion about the character as a whole. What do you think of it? What is not right and what should be changed?
Hi, it’s a nice model. How did you do the “fur” ?
Yes, arms and legs are odd, I would cover them with fur as well, on 50 or 60 % about.
Maybe enlarging the foot too. I also think the legs and arms are a bit long…
Few modifications and you’ll be ok I think.
The whool’s made on particle system, on the children panel select faces, select the kink/branch button - select curl ---- on the visualization panel put the steps and render on 4 or 5… play around till you get something nice
good model, but for the big test - I see you made the normal T pose for character creation. You have a four legged animal. Let’s see it on four legs. (unless two legged walking sheep was your intention, which also makes for an interesting animation)
What are you bumping for? Do you need help on something? The sheep is nice, but I agree with simonced, the arms and legs need work, they look like scaled cylinders. I think overall his shape is too fat, he looks quite wobbly, like a bowling pin to me. If you want more advice show us a wireframe, or some poses, or ask a direct question. People tend to respond more that way.