Does anyone know how I could carve out of a mesh? booleans doesn’t appear to work (just says internal error)
or, if there is another way to do this, let me know.
I am trying to … “engrave” something in a ring.
I need it fairly deep, and bump mapping isn’t what I want. (needs more detail than nor mapping can do)
the problem is, I have the engraving as bezier curves and I have the ring already made (I suppose I can re-do it if need be)
if I border the bezier curves (so the curves become holes instead of solids) then I convert it to a mesh
then I extrude the whole mesh so it becomes solid (with the engraving as holes)
now it is a flat rectangle with all holes in it (which is, so far what I want)
now I need to do two things
assume that I am facing the text from front view
from the side view I need it to look like an oval
and from the top view, I need it to “warp” around until it is a circle (a ring)
If I try to do either of these things bad stuff happens. and what I mean by that is…
if I try to warp it, because the border of the ring has only 8 vertices (like a cube)
anyone have any ideas? keep in mind I need it to be rounded not a rectangle from side view. (as a ring’s profile is not square, its kinda oval)