Hi
I can set up a room with some emitting planes, and it renders fine (no lamps needed).
The only thing I’m missing are the shadows. I must be missing something fundamental.
Any tips?
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Hi
I can set up a room with some emitting planes, and it renders fine (no lamps needed).
The only thing I’m missing are the shadows. I must be missing something fundamental.
Any tips?
-More-
remember that the radio calculation uses vertex colors. the mesh on which the shadow casts on has to be [heavily] subdivided.
.andy
After all these years … now i got it.
It works fine, thank you!
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