Castle room

Hi everyone! First post in here, but definitely not the last…

A word of explanation. A big show will soon take place in my faculty (engineering), where by tradition my association presents a short movie. I volunteered to produce a short 3D animation to introduce this little movie.

Idea : I’d like to animate a Lego character (last year the introduction I made was a stop-motion lego movie, 6 months of patience, never again :slight_smile: in a castle room (wich is what I’m working on a the moment), and make the Lego launch the “real” movie on a computer.

I’m fairly new to blender, so I could use some advice. I’m not really happy with what I could manage to do so far, but I didn’t find any better solution by myself for now…

Thanks by advance for your help, I hope I’ll soon be able to help others myself!

Bertrand

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Some updates

Added fire, will launch animation computation when going to sleep. I’d like to make it more “united”, less “particulated” if you see whay I mean…

Also changed the lights and added a first version of my little Lego :slight_smile:

Please feel free to criticise, I’m here for it!

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Some updates

I added the fire, with 3 lamps attached to it. I’d like to make it more “united” and less “particularized”, but I’ll see what it becomes when animated tomorrow morning. I also added my little friend Lego and some decoration on the table (with area lamp for the computer)

Please feel free to criticise, that’s why I’m here!

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I tried to post some updated pictures yesterday, but somehow it didn’t work… So I try again (I apologize to the moderators if my posts are just waiting for approval, I don’t know yet all the rules…)

Feel free to comment!

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LEGO is my middle name!
(seriously, my name is ______ LEGO Minifig;))

Ok, I’ll change that :wink:

By the way, I generated my minifig with LDraw, but I still have a problem with the face textures (it kind of distort the head on th render). Do you know how I could fix this? Use a separate texture on a “blank” head?

PS : I posted 2 updates yesterday evening, would it be possible to show them so I could get some feedback please? Thanks

I don’t know much about LDraw.
I use LeoCAD for my blender LEGO’s.

(the scene looks pretty good to me BTW)

Update, added fire and my minifig

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Sweet!:cool:

Looks a little on the dark side in the render. I can look up some lighting resources for you to look through, if you’re interested.
Looks like you have a good start going and a good handle on materials. The scene looks great for using with a Lego character.

Te fire needs more work and also the lighting , but overall a very nice scene. Well done.

I added yesterday a “magic control fluid” part (just to impress people :wink: which is rendering at the time, but when it’s finished I’ll work a bit on the lighting and the fire. For the fire it’ll be guessing-testing, but if you have some advices for the lights I’m listening. I alread found some info via google, but some experience in interior lighting would be much appreciated.

By the way, could I have problems running multiple (2) instances of blender, to work on different files simultaneously? I’m working on a Core 2 duo with 2GB ram running linux 64 (that I considered way too powerful for my needs until I had to bake 400 frames of fluid sim at decent resolution :slight_smile: My cpu usage is almost at max when rendering (190 %).

Ok, fluid render is finally done!

The result is here.

Now I’ll add some detail (photos, posters, furniture) in the scene and try to improve the lighting.